XDND no longer uses CLUTTER_PICK_ALL, so we don't need to hide
certain actors from pick anymore.
this._backgroundGroup.lower_bottom();
this._bgManagers = [];
- // This blocks the XDND picks from finding the activities button
- // and we never attempt to pick anything from it anyway so make
- // it invisible from picks
- Shell.util_set_hidden_from_pick(global.top_window_group, true);
-
// Need to update struts on new workspaces when they are added
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._queueUpdateRegions));
// Used as a drag actor in case we don't have a cursor window clone
this._dummy = new Clutter.Actor({ width: 1, height: 1, opacity: 0 });
Main.uiGroup.add_actor(this._dummy);
- Shell.util_set_hidden_from_pick(this._dummy, true);
this._dummy.hide();
global.init_xdnd();
this._cursorWindowClone = new Clutter.Clone({ source: cursorWindow });
Main.uiGroup.add_actor(this._cursorWindowClone);
- Shell.util_set_hidden_from_pick(this._cursorWindowClone, true);
// Make sure that the clone has the same position as the source
this._cursorWindowClone.add_constraint(constraint_position);